The playing rules of Sokoban
Sokoban is a classic puzzle game that was famous in the 1990s. This game requires you to transform into a warehouse keeper and rearrange the crates.
Because you are the keeper working the warehouse in a factory, your mission is to reorganize the crates. You must push these crates to the designated places. Note that you must pay attention to the color of the crates to push them to the right places. Moreover, try not to place them in the corners of the warehouse if you do not want to lose them soon. When all crates are placed in the right places, you will win and move to the next level. Like Vex 3, this game also has many levels. There are a total of 20 challenging levels in this game.
How to control: Press the WASD keys or arrow keys to control the guy to move.
Some effective strategies to beat all levels in Sokoban
- Start with the corners: When beginning a level, it's often beneficial to start moving crates toward the corners of the room. This strategy helps create open pathways and provides more maneuvering space as you progress through the puzzle.
- Utilize the "Undo" feature: Sokoban typically allows players to undo their previous moves. Take advantage of this feature to experiment with different strategies and backtrack if needed. If you encounter a dead-end or make a mistake, use the "Undo" option to retrace your steps and find an alternative solution.
- Prioritize moving the crates closest to their destinations: Focus on moving the crates that are nearest to their designated spots. By doing so, you create more space and flexibility for subsequent moves. It's often helpful to establish a clear path for a single crate first before tackling the others.
- Avoid pushing crates against walls or corners: Pushing a crate against a wall or into a corner can quickly lead to an impasse. Try to keep the crates away from walls or corners whenever possible to maintain flexibility and prevent blockages.
- Use walls and other crates strategically: Walls and other crates can serve as useful tools in Sokoban. They can act as barriers to prevent crates from moving in unwanted directions or as supports to create bridges and open up new paths. Utilize these elements strategically to your advantage.